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Azulgar Star Commanders Xbox Download Code

Updated: Mar 25, 2020





















































About This Game Azulgar: Star Commanders is a Sci-Fi open world sandbox game that puts you in a command of your own custom made space ship. Explore aftermath of the Azulgar event that reshaped the face of the solar system.Game is currently in tech demo stage. Please visit roadmap section in our website for future updates reference.http://azulgar.com/devblog/roadmap/ 7ad7b8b382 Title: Azulgar Star CommandersGenre: Action, Adventure, Indie, Simulation, Early AccessDeveloper:SZEINERPublisher:SZEINERRelease Date: 31 Aug, 2017 Azulgar Star Commanders Xbox Download Code azulgar star commanders. azulgar star commanders gameplay Besides the ♥♥♥♥♥♥♥♥ ship designer nothing works. It is a heavy work in progress title. WHY THE ♥♥♥♥ DO YOU LIMIT the amount of money for ship building instead of letting us do crazy overloaded builds? Besides that I get blown the fk up every time I load the single player campaign. In Deathmatch against bots the bots dont even spawn they just resemble explosion spawns and item drops... wow. WTF is wrong with this game.Will edit when I catch any improvements.. This game makes me happy :). Great and awesome concept and has tons of potential, just cant recommend it yet because both controls and mechanical functionalities, like menu's & editors are totally unuser friendly.No guides either, they should consider making this an mmo eventually cause it could compete with eve.. The game is definitely interesting and playing with friends can be a lot of fun. There is still a lot to be done but it has a great potential.. promising concept. Hard work of the developer might have good results... but still there's a long path for you to walk.. Game is an absolute mess in its current state. Start the single player mission only to log on destroyed by yourself with no context menu selection to restart or continue. Very rough in its current EA state, would avoid until significant work is completed on it.. just from playing one hour of this game i can say it looks promising, sure it's a bit buggy but so are some top tier games. it's fun to play so i'll let you figure out how it plays wouldnt want to spoil the fun now would we? Hook added to drag stuff around and news on crafting! + map update: Hello guys!We would like to thank you for your support!! A sound number of copies of the game have been bought and distributed. In this update we have added a hook that will be one of the core features of the game. You can access the hook by pressing the “F” button. You can drag some asteroids and in the future you will use the hook to drag mineable asteroids to your base. You can also use to hook to connect yourself to other ships and any objects in the game :). Another reason why we implemented the hook is that in the future you will be able to drag just about anything that you will find in space. Be it scrap, crashed ships or parts of old bases. In the meantime we are hard at work on bringing you the crafting and strategic resource distribution part of the game. Crew both on stations and on ships will play a very important role in your success. I will release some notes on crafting and crew management in the following days. Please stay tuned for a new cool weapon!Mines activation radius changed from 300 to 500 unitsGrappling Hook [basics]Grappling Hook is able to catch any EntityGrappling Hook is able to catch asteroidsGrappling Hook Sync in MPAdded basic Trader EntityMap updated with new environmentals and enemiesUpdated Quests & TasksHookable asteroids added. Status Report: Hello everyone !We are currently working hard on finishing the multiplayer code, there are a few features left to implement. Unfortunately we won't be able to meet our goals, but releasing half-working code is definitely not a way to go. After restart update we hoped to release it by the end of February. Its now end of March. With regrets, we have to push the release of the update to the end of April.Sorry for the delay and thank you for your understanding.. We are still here: Everything is taking longer than expected, but we are still here and working.. Build 0.205 Release notes + fixes: Here is another update for Legends of Azulgar that features some fixes and is a preparation for a bigger update that is coming tomorrow.Tomorrow we will hit you with some more exciting new features a bigger map, more missions and enemies and a hook that you can use to drag asteroids with. All that in preparation for what is coming in the persistent and big survival campaign.Please stay tuned and as always thank you millions for your support!List of fixes and additions: Updated Quest SystemUpdated Menu StyleUpdated MatchmakingUpdated Editors LogicUpdated Editors GUI StyleAdded New TasksFixed Networking SyncFixed issue with Dedicated servers not runningQuest log updatedMissiles no longer aim for the Ship Base ModuleDuplicating ammo after death fixedDestroyed weapons indicated by the red weapon iconNew Mine field added to singleplayerRespawn position is now dynamicLootbox size increased for better lootingMiniguns and Machine guns damage 2x increasedMorrids to come fixed tomorrow...And much more...... Some more wip in development screenshots.: Hello guys, we are still hard at work here at Lusorion on Azulgar. I know I have promissed you guys with a gameplay trailer but since we are still really deep in development we had to re-adjust our plans a bit. We want to bring the best experience possible and now its really kicking in. So for a little bit more time we still focus on dev. In the meantime I am posting some in-development wip screenshots. One of them is showing the MK1 Morrid from another dimension the the other one is showing the basis of your home base with a hangar where you can re-build and reshuffle your ships armaments and the overall design. Another picture is of the sniper mode. And lastly there is a picture of a derelict station that you can loot. I am using my custom-built Gunship for these purposes. Currently you are able to fit your ship with as many as 80+ modules , weapons and ship variations. We are really happy as to how the ship-to-ship combat is progressing and the weapons kick a real punch. There will be an untold number of different enemies in the game in a hand-crafted universe. I will keep you posted with updates We appreciate your patience and again humbly thank for your support :)Tomas

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